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Middle School Math with Pizzazz E Ratio and proportion Percent Statistics and graphs Probability Integers Coordinate graphing Equations
Author | : Steve Marcy |
Publsiher | : Unknown |
Total Pages | : 135 |
Release | : 1989 |
Genre | : Mathematical recreations |
ISBN | : 0884887421 |
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Download Middle School Math with Pizzazz E Ratio and proportion Percent Statistics and graphs Probability Integers Coordinate graphing Equations Book in PDF, Epub and Kindle
Pre algebra with Pizzazz Series
Author | : Steve Marcy,Janis Marcy |
Publsiher | : Unknown |
Total Pages | : 135 |
Release | : 1978 |
Genre | : Algebra |
ISBN | : 0884880990 |
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Daily Math Practice Grade 3
Author | : Evan-Moor Corporation,Evan-Moor Educational Publishers |
Publsiher | : Evan-Moor Educational Publishers |
Total Pages | : 0 |
Release | : 1999-10 |
Genre | : Education |
ISBN | : 1557997438 |
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Using standardized testing formats, math skills are kept sharp with focused practice in computation, word problems, graphing, measurement and numbers. Includes scope and sequence charts and answer keys.
Advanced Algebra
Author | : Anthony W. Knapp |
Publsiher | : Springer Science & Business Media |
Total Pages | : 730 |
Release | : 2007-10-11 |
Genre | : Mathematics |
ISBN | : 9780817646134 |
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Download Advanced Algebra Book in PDF, Epub and Kindle
Basic Algebra and Advanced Algebra systematically develop concepts and tools in algebra that are vital to every mathematician, whether pure or applied, aspiring or established. Advanced Algebra includes chapters on modern algebra which treat various topics in commutative and noncommutative algebra and provide introductions to the theory of associative algebras, hom*ological algebras, algebraic number theory, and algebraic geometry. Many examples and hundreds of problems are included, along with hints or complete solutions for most of the problems. Together the two books give the reader a global view of algebra and its role in mathematics as a whole.
Introduction to Mathematical Logic
Author | : Elliot Mendelsohn |
Publsiher | : Springer Science & Business Media |
Total Pages | : 351 |
Release | : 2012-12-06 |
Genre | : Science |
ISBN | : 9781461572886 |
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This is a compact mtroduction to some of the pnncipal tOpICS of mathematical logic . In the belief that beginners should be exposed to the most natural and easiest proofs, I have used free-swinging set-theoretic methods. The significance of a demand for constructive proofs can be evaluated only after a certain amount of experience with mathematical logic has been obtained. If we are to be expelled from "Cantor's paradise" (as nonconstructive set theory was called by Hilbert), at least we should know what we are missing. The major changes in this new edition are the following. (1) In Chapter 5, Effective Computability, Turing-computabIlity IS now the central notion, and diagrams (flow-charts) are used to construct Turing machines. There are also treatments of Markov algorithms, Herbrand-Godel-computability, register machines, and random access machines. Recursion theory is gone into a little more deeply, including the s-m-n theorem, the recursion theorem, and Rice's Theorem. (2) The proofs of the Incompleteness Theorems are now based upon the Diagonalization Lemma. Lob's Theorem and its connection with Godel's Second Theorem are also studied. (3) In Chapter 2, Quantification Theory, Henkin's proof of the completeness theorem has been postponed until the reader has gained more experience in proof techniques. The exposition of the proof itself has been improved by breaking it down into smaller pieces and using the notion of a scapegoat theory. There is also an entirely new section on semantic trees.
Generative Art
Author | : Matt Pearson |
Publsiher | : Simon and Schuster |
Total Pages | : 352 |
Release | : 2011-06-29 |
Genre | : Computers |
ISBN | : 9781638352433 |
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Summary Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About the Technology Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside The principles of algorithmic art A Processing language tutorial Using organic, pseudo-random, emergent, and fractal processes ================================================= Table of Contents Part 1 Creative Coding Generative Art: In Theory and Practice Processing: A Programming Language for ArtistsPart 2 Randomness and Noise The Wrong Way to Draw A Line The Wrong Way to Draw a Circle Adding Dimensions Part 3 Complexity Emergence Autonomy Fractals
Scratch 2 0 Sams Teach Yourself in 24 Hours
Author | : Timothy L. Warner |
Publsiher | : Sams Publishing |
Total Pages | : 625 |
Release | : 2014-06-17 |
Genre | : Computers |
ISBN | : 9780133748635 |
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Download Scratch 2 0 Sams Teach Yourself in 24 Hours Book in PDF, Epub and Kindle
In Full Color! In just 24 sessions of one hour or less, learn how to make your own animations, games, simulations, and interactive stories with MIT Media Lab’s amazingly easy Scratch 2.0! Using this book’s straightforward, step-by-step approach, you’ll walk through everything from joining the global Scratch community to adding audio/video and sensing the outside environment. You’ll learn to write reliable, efficient code and take advantage of millions of Scratch programs shared online. Every hands-on lesson builds upon what you’ve already learned, fully preparing you to create inspired projects of your own! Step-by-step instructions carefully walk you through the most common Scratch 2.0 programming tasks. Quizzes at the end of each chapter help you test your knowledge. Challenges give you the opportunity to extend upon what you’ve learned in each chapter and flex your new-found programming skills. Notes present interesting information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Cautions alert you to possible problems and give you advice on how to avoid them. Learn how to... Create your first project Master basic features including the Stage, Backdrops, Sprites, and Costumes Make things happen with Motion blocks Add sophisticated logic without complicated coding Use audio and video you capture with a webcam or microphone Include your own drawings in your projects Sense what your game’s players are doing and interact with them Write programs that respond to outside changes such as temperature and touch Test your projects to find and fix problems Document and publish projects so others can help you improve them “Remix” projects with online Scratch code and content Create games with multiple game screens and button controls Master skills you can use with even the most powerful programming languages Who Should Read This Book Brand new to programming: Welcome! You don’t need any prior experience with programming in order to gain value from this book. Considering a career change: Perhaps you are a K-12, junior college, or university student who has perhaps a bit of past programming experience, and you are pondering a full-time career as a software developer. Learning Scratch serves as an excellent diagnostic to gauge your aptitude and interest in the subject matter. Just tinkering: Maybe you are a technology buff who always wondered what work went into developing a software project. You have no real career aspirations in programming--you just enjoy tinkering and having fun. If you find that you don’t belong in any of the previous three classifications, then don’t worry about it. Set your sights on learning as much as you can and, above all else, having fun, and you’ll be fine!
Wikinomics
Author | : Don Tapscott,Anthony D. Williams |
Publsiher | : Penguin |
Total Pages | : 376 |
Release | : 2008-04-17 |
Genre | : Business & Economics |
ISBN | : 9781440639487 |
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The acclaimed bestseller that's teaching the world about the power of mass collaboration. Translated into more than twenty languages and named one of the best business books of the year by reviewers around the world, Wikinomics has become essential reading for business people everywhere. It explains how mass collaboration is happening not just at Web sites like Wikipedia and YouTube, but at traditional companies that have embraced technology to breathe new life into their enterprises. This national bestseller reveals the nuances that drive wikinomics, and share fascinating stories of how masses of people (both paid and volunteer) are now creating TV news stories, sequencing the human gnome, remixing their favorite music, designing software, finding cures for diseases, editing school texts, inventing new cosmetics, and even building motorcycles.